Saturday, 18 March 2017

Episode 14 - Kharararararadron Overlords

In this episode of the Tales of Sigmar Podcast, Dan and Adam chat hobby and cover the recent reveals of the Kharadron Overlords.

The whole team will be back next week with plans for a fortnightly episode schedule in the meantime catch us on Twitter.

As always, stay easy!

James - @talesofsigmar
Dan - @dangermouse425
Adam - @elfordminis

Email –

Thursday, 9 February 2017

Episode 13 - Realm Hoppers 17 Interview

Welcome to Episode 13 of the Tales of Sigmar Podcast, Dan is again on his lonesome as he is joined by special guests Sean Houghton & Kye Baker the team behind the Narrative Event Realm Hoppers 2017.

All three of us will be attending this event next week and we'll be covering the event in full detail in Episode 14!

To check out all the Narrative work that's been built up for Realm Hoppers check out the TGA thread here -

Go and check out some of their work and, as always, stay easy!

James - @talesofsigmar
Dan - @dangermouse425
Adam - @elfordminis

Email –

Tuesday, 17 January 2017

Episode 12 - Community Champion Award 2016

In this episode, Dan chats to all (well, nearly all!) of the nominees for the Age of Sigmar Community Champion award, an award that recognises some of the fantastic work people do to make our game even better.

If you want to vote, head to:

Vince Venturella (Warhammer Weekly) –

Tony P (Srollbuilder) –

Tyler Mengel (Mengel Miniatures,The Endless Deserts) –,

Mo Ashraf (Clash Comp) –

Alex Nygård (The End Times Battletomes) Р

Sean Houghton (HobbyHammer) –

Tyler Emerson (Scruby and Wells, AoS Directory) -,

Go and check out some of their work and, as always, stay easy!

Dan - @dangermouse425
James - @talesofsigmar
Adam - @elfordminis
Email –

Friday, 23 December 2016

Episode 11 - The Xmas Show

In this special Christmas episode of the Tales of Sigmar Podcast, Dan and Chalmers cover the recent FAQ and the reveal of the Disciples of Tzeentch Battletome. They also recap their favourite moments of their hobbying throughout 2016 while looking forward to what they hope to see and achieve in 2017. As you can probably imagine for Dan the majority of it is based on Moonclan Grots.

A very Merry Christmas from all three of us and hope you have a great 2017.



Thursday, 15 December 2016

Episode 10 - The Band Is Back Together

Welcome to Episode 10 of the Tales of Sigmar Podcast.

For the first time in a few episodes we've got the whole team back together as Dan, Adam and Chalmers have a good old catch up. We cover our hobby progress over the past few months, briefly touch on Blood and Glory, discuss compendium warscrolls, get a bit too excited for the Narrative Realm Hoppers event we're all attending in February and answer questions from you guys.

Details on Realm Hoppers can be found here -

As always we can be found on Twitter




Episode 9 - Life Lessons from The Champ (Sam Davies)
Welcome to Episode 9 of the Tales of Sigmar Podcast!

We're finally back from our mini-hiatus due to real life, in this episode Dan interviews Sam Davies, the Facehammer GT champion. During this episode Sam discusses his approach to Matched Play events in the Age of Sigmar, as well as some advice on attending tournaments, list building and life itself!

As always you can find us on Twitter -

Thursday, 3 November 2016

The Waaaggghhh Takes Over - Road to Blood and Glory

So I’ll admit trying to build 110 Plague Monks was going to be a tough task to get done for Blood and Glory and it’s officially broke me. Don’t get me wrong I really want to get the Clan Pestilence army done but I think this is going to have to be a slow grow project rather than rushing it out for a tournament.

Thankfully I’ve been getting through all my Ironjawz over the past few weeks and now with just under three weeks to go until the tournament I’m well on schedule of having a full Ironjawz army ready for the event.

So what’s in my list?

Megaboss on Maw-Krusha (520)
- Artefact: Talisman of Protection
Orruk Megaboss (140)
- General
- Trait: Ravager
- Artefact: Battle Brew

Orruk Warchanter (80)
Orruk Weirdnob Shaman (120)

Orruk Brutes x 10 (360)
Orruk Brutes x 5 (180)
Orruk Ardboys x 10 (180)
Orruk Ardboys x 10 (180)
Orruk Ardboys x 10 (180)

Ironfist (60)

Total: 2000/2000

This is the first time I’m going to be using a Batallion in a game and with it I now have a 5-drop army. But I really think you’re going to struggle to build a competitive Ironjawz list without the Ironfist Batallion. Basically it gives you an extra D6” movement in your hero phase on all of your Brutes and Ardboyz, plus one of the Brutes can become a Big-Boss and has 5 wounds instead of 3. And yes that extra D6” stacks with the Destruction Rampaging Destroyers allegiance ability allowing them to move 2D6”+2” (because of Ravager trait) in your Hero phase, meaning suddenly your 4” movement Orruks are one speedy mob!

Attending Facehammer GT with a mixed Destruction list the D6” was great to get up the board Turn 1 so I can imagine how quickly the Ironjawz are going to be in the face of the opponents/getting straight onto objectives at Blood and Glory.

Gatrug Gutrippa, Megaboss of the Thaw Vale Mountains

I’ve chose the Megaboss on foot as my General mainly because the Megaboss on Grumpkin (Grumpy Pumpkin) is too much of a fire target to be kept safe. Plus you want the Mawkrusha up the field rather than babysitting it from things such as teleporting Retributors which happened in two games at Facehammer. So I’ve given the extra artefact to my Mawkrusha and given it the 4+ save against Mortal Wounds. It’s still probably going to die most games and it is a lot of points, but hopefully it’ll prove a big enough distraction piece for the rest of my army to do the business up the field.

Now you’ll notice a lack of Gore Gruntas in my list and an abundance of Ardboyz. I absolutely love the Gore Grunta models but their rules are just a little meh. For exactly the same cost I can run a 10-man Ardboyz unit that has 20 wounds, and depending on what weapons I’ve given them either 20 or 30 attacks. And in the General’s handbook where most models hold objectives have three units of 10 Ardboyz will be good objective grabbers compared to the 3 Gore Gruntas.

Urzag Ironfist, Brute Big Boss
I’m excited to use a big block of 10 Brutes. They were really good as a 5-man unit at Facehammer GT so I’m hoping having a big block of 10, buffed by the Warchanter and supported by the Megaboss on foot they’ll be able to really deal out a lot of damage. My 10-man unit will be equipped with the Gore-Hackas for the extra reach, while the 5-man unit will be equipped with the two hand-weapons to deal out more attacks per a model.

So exactly what do I have left to do for Blood and Glory?

Well I’ve got to finish painting up 15 Ardboyz, build and paint another 15 Ardboyz. Then base the rest of the army. Thankfully I’ve already painted up the extra 10 Brutes, Warboss and Warchanter and I already had the Mawkrusha, 5 Brutes and Weirdnob Shaman painted for Facehammer GT. I'm actually quite ahead of schedule and hopefully by the end of the weekend, the 15 Ardboyz will be finished and the other 15 will at least be primed, maybe basecoats put down on them.

I’ve already signed up for the 1,000pt and 500pt events on the Friday too. My original plan was having different Grand Alliances for each event however I have a feeling I’ll be chopping and changing my Ironjawz to fit in each tournament. At least that way I’ll have some practice for certain units in the army before the main 2K championships on the weekend.